用ini文件感觉还是挺方便的
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
namespace ini
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Button button3;
public string database,userid,server;
//申明INI文件的写操作函数WritePrivateProfileString()
[ DllImport ( "kernel32" ) ]
private static extern long WritePrivateProfileString ( string section , string key , string val , string filePath ) ;
//申明INI文件的读操作函数GetPrivateProfileString()
[ DllImport ( "kernel32" ) ]
private static extern int GetPrivateProfileString ( string section ,string key , string def , StringBuilder retVal , int size , string filePath ) ;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.button3 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
